![]() ![]() ![]() ![]() If you find yourself having problems moving (or copying) the Launcher or its installs onto new machines, you may need to specify a registry install path override to point to the copied or moved game or application folder. This can be problematic, especially for users who are moving the Launcher and game (or application) installs to machines that do not have the same drive letter or directory structure as the original install machine. At this time, if you move an installed game or application to a new location, the Launcher can't discover the moved installs. The Launcher stores game and application install location information in manifest files living in the system's ProgramData folder. We encourage you to move the Epic folder rather than deleting it, because if you delete the folder from the Launcher install directory, you will probably lose manifest files (binary files that cannot be modified), which tell the Launcher where your game or application is installed. With all of the program data files in the install folder, no additional work is necessary. Internet cafe owners, for example, will be able to set up the Launcher once on the server machine, such that the server's install folder will be cloned to its clients. After enabling PCB Mode, the Launcher stores the program data folder inside of its install folder. To simplify their workflow, the Launcher now supports PCB Mode. Sometimes, system administrators need to run a series of complicated steps to mirror the program data folder onto client machines. Often, if an office, academic, or Internet cafe administrator installs the Launcher and Unreal Engine on a server without mirroring the program data to client machines, they will encounter installation issues, including a client's inability to find game installs and re-installs of applications. On Windows, the Launcher typically stores manifest, dynamic, and temporary files in the system's ProgramData folder (for example, %programdata%\Epic or C:\ProgramData\Epic). A higher setting like 200% could mean an even bigger performance hit, since you're rendering more pixels.At this time, these features are only supported on the Windows operating system. Also make sure to check your SteamVR supersampling settings.While not ideal, this avoids the high FPS performance issue. One solution from players: Running the Vive Index at 120 Hz, but then limiting the in-game framerate to 60 fps.This seems to be a widespread bug that will likely require a patch to fix. Some Steam players are reporting the game being locked to 60 Hz or 30 Hz, even when Squadrons is set to run at 144 fps.You should be able to launch Squadrons from inside SteamVR Home, but there seem to be issues currently preventing it from running well for many. But hitting a steady 120Hz, especially in VR, is also much more of a challenge for your hardware. The higher resolution and especially the 120 Hz refresh rate (vs the Quest's 72 Hz) should be a big deal for anyone sensitive to VR motion sickness like me. The Valve Index has some significant advantages over my Oculus Quest. I haven't personally tested Squadrons via a SteamVR headset, but according to player reports it hasn't been a smooth launch. In the meantime, you can turn down the graphics settings. You may just have to wait for patches or driver updates to resolve this. Despite powerful hardware, some systems are having trouble getting the game to run well, especially in VR.If you have poor performance, consider refunding and buying on Origin instead. The Steam version reportedly does not use the Oculus SDK natively, but runs through SteamVR. ![]() In my experience VR isn't as sharp or detailed as it is on my monitor, but didn't look blurry. Some players have complained about blurriness in VR.Here are some things to be aware of if you're trying to play on an Oculus headset: I've also read about other issues online. The game got "stuck" for me trying to make the switch, but this fixed it. If you get a black screen when you toggle VR: On the Oculus Quest, try unplugging the headset and plugging it back in, then enabling VR again.When I tried to switch to VR in Fullscreen mode, Squadrons crashed to desktop every time. You can do this in Options > Video > Screen settings. Important: Make sure you have the game set to Borderless mode.This process doesn't always go smoothly, and I had to figure out some fixes the hard way. You'll need to hit Spacebar (or a button on your controller or flight stick) to confirm the switch to VR mode. Download and install the Epic Games Launcher for your PC or Mac and start playing some of the best games, apps and more Store. Click that button, and the game should appear on your headset. In the VR settings menu, you'll see a button to "Toggle" VR. Here you should see a VR Settings menu if the game detects your headset. With the headset plugged in, boot up Star Wars: Squadrons and hit Esc to open the options menu. ![]()
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